Andreas Zeidler: Event-Based Middleware for Pervasive Computing- Foundations, Concepts, Design

Event-Based Middleware for Pervasive Computing- Foundations, Concepts, Design


Description

Mobile applications running on personal devices, like smartphones, PDAs, or laptop computers, create a fascinating market for many new mobile services. Mobile commerce, location-based services, multimedia messaging, or mobile gaming are expected to constitute a main driving-force for technological advancements, creating a new source of revenue for infrastructure providers and developers. Based on what we observe today, the logical next steps lead to integrated infrastructures and applications supporting "pervasive computing." Whatever this future will look like, the basic cornerstones will be: (i) highly nomadic users, (ii) personalized devices running smart applications, (iii) pervasive smart infrastructures, and (iv) efficient communication for end-to-end integration of all building blocks. This book introduces the amazing world of pervasive computing, leads stepby- step through the new design challenges for pervasive computing applications and identifies the key challenges for engineering middleware supporting pervasive applications. Based on the well-known publish/subscribe paradigm it demonstrates how middleware systems can be designed to explicitly make use of "context" of users and applications. It then shows how context information can be leveraged for optimizing the efficiency of communication inside a notification service. The book addresses developers of middleware, mobile application designers, as well as interested individuals who want to learn more about the challenges of next generation pervasive and mobile systems.

Artist and author Diana Thompson follows up her first book, "3D Patterns for the Scroll Saw," with a second book chock-full of brand new, inventive three-dimensional designs. The book begins with an in-depth look at the techniques behind cutting three-dimensional compound pieces. A table explains the properties of domestic and exotic woods. The author provides shop-tested patterns for a dozen clocks, a dozen candle sticks, more than two dozen delightful critters and a carousel music box. Special instructions address the insertion of miniature working clock parts into the wood and the drilling of candle stick holes. ece. Why was this amazing monument erected? How did our Stone-Age ancestors bring such massive stones to the site Event-Based Middleware for Pervasive Computing- Foundations, Concepts, Design download PDF from so far away? How did they raise the enormous stones to their upright positions? What was Stonehenge used for, and who lived around the site? With captions and pictures, and using up-to-the-minute research discoveries, Mick Manning and Brita Granstrom tell the incredible true story of this awe-inspiring monument - one of the greatest ancient sites in the world.


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Author: Andreas Zeidler
Number of Pages: 196 pages
Published Date: 18 May 2007
Publisher: VDM Verlag Dr. Mueller e.K.
Publication Country: Germany
Language: English
ISBN: 9783836413091
Download Link: Click Here
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